FUN-ETICS™ is a resource that makes phonics fun. It engages students with rich exciting vocabulary in the irresistible form of a delightful simple four line poem, every word of which can be successfully sounded out by new readers. As proof of concept, we have developed two early elementary books of animal themed poetry (FUN-ETICS™: Brilliant Animals and FUN-ETICS™: Exceptional Animals), an interactive app, and a FUN-ETICS™ game called “Sound Out”.
New readers and second language learners achieve immediate success because they are only exposed to completely phonetic words. Throughout the early foundation-building stage every letter in the alphabet is given one distinct sound that is always pronounced in the same way, which allows the reader to simply sound out each letter to form instantly recognizable words.
Once the learner develops a mastery of completely phonetic words, then spelling and pronunciation “exceptions to the rules” are introduced in a manageable and engaging step-by-step sequence until learners are ready to read anything they choose.
The Fun-Etics app gives you the opportunity to listen to the author read the poem aloud on each page. You can also click on each individual word in the poem to get a simple definition, three example sentences and other phonetic words that rhyme with the chosen word! The phonetic dictionary provides the user with a selection of phonetic words to create you own Fun-Etic. Explore! Have FUN with phonics!
FUN-ETICS Sound Out game
Your goal is to always complete and solve the Fun-Etic poem within a limited amount of guesses, but at the same time do so in as few turns as possible. You have 10 turns to win. Simply add a single letter each turn until you’re ready to fill in all the remaining spaces at once. Your letter will display in every location in which it appears. If you enter a letter that isn’t in the verse, you lose, and the whole verse will reveal itself. If don’t complete the whole verse by the 10th attempt, you lose. And again the whole verse will reveal itself. If you solve the game before ten guesses, you win! Players will always be trying to solve in the least amount of guesses. The player goes in with the understanding that EVERY word can be sounded out phonetically and the the last word of each couplet rhymes.